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Releases: alezwork/FH2-Dualsense

FH2-DualSense v1.2.0

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@alezwork alezwork released this 15 Oct 02:07

Azimuth 0.9.9 and ExtraOptions. The mod and its loader work on Azimuth 0.9.9 (0.9.5–0.9.7 still too), together with ExtraOptions.

Files

File Where it goes
DualSense.dll <Azimuth>\mods\ the whole mod: DualSense, Xbox impulse triggers, keyboard, button icons
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader 1.1: rename the azimuth-tls.dll that is there (Azimuth's own or ExtraOptions') to azimuth-tls.dll.original first

Upgrading from 1.1: replace DualSense.dll and put the new azimuth-tls.dll in data\bin\ (keep your azimuth-tls.dll.original).

New

  • Mod loader 1.1: it loads azimuth-tls.dll.original first, then mods\*.dll. With ExtraOptions installed, rename its azimuth-tls.dll to azimuth-tls.dll.original: it keeps working as before (its ini, settings and Gamerpic.png stay next to it), and the mods go over it. After an ExtraOptions update, its new DLL goes in as azimuth-tls.dll.original again.
  • Azimuth 0.9.9: the game's folder is read from the new azimuth.ini (the title's section); the old format still works.
  • Trigger Feedback in every language: the switch in the controller settings is named from the game's own string tables, in the language the game runs in (cz and HU: English, as the game's own text there).
  • ExtraOptions' Autodrive: D-pad Down starts it, and so do the DualSense's D-pad, a downward swipe on its touchpad and the keyboard's Down key. Steering, throttle or braking takes control back, and with gyro steering on so does tilting: switch the gyro off (mic button) to let it drive.

Controller feedback, triggers, keyboard and icons are the same as in 1.1. See the README.


Русский. Работает на Azimuth 0.9.9 (и 0.9.5–0.9.7) вместе с ExtraOptions.

  • Загрузчик модов 1.1 (azimuth-tls.dll в data\bin\) сначала грузит azimuth-tls.dll.original, потом моды. Переименуйте лежащий там azimuth-tls.dll (родной или от ExtraOptions) в azimuth-tls.dll.original и положите новый. ExtraOptions работает как раньше; после его обновления новый DLL снова кладётся как .original.
  • «Отдача курков» на всех языках игры: название берётся из её таблиц строк.
  • Автопилот ExtraOptions включается любым «вниз» мода: крестовина, свайп вниз по тачпаду, стрелка вниз. Руль, газ, тормоз и наклон при руле гироскопом возвращают управление — выключите гироскоп кнопкой микрофона.

FH2-DualSense v1.1.1

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@alezwork alezwork released this 14 Oct 07:58

Works together with other mods that change the same game files — notably FH2-LivingCockpit (a living cockpit camera, the feel of speed, a motion blur switch).

Files

File Where it goes
DualSense.dll <Azimuth>\mods\ the whole mod: DualSense, Xbox impulse triggers, keyboard, button icons
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader (unchanged): rename the original to azimuth-tls.dll.original first

Upgrading from 1.1.0: replace DualSense.dll. Your DualSense.ini stays as it is.

Changed

  • The game's archives (UI.zip, the icon archives, zipmanifest.xml) are read through the file hooks of the mods loaded before this one, so their changes stay in what the game gets — the settings switches of both mods show up together, whatever the order the mods load in.
  • The build goes on in its own folder after making tools\xg\kernelx.dll.

Controller feedback, triggers, the keyboard and the icons are the same as in 1.1.0. See the README.

FH2-DualSense v1.1.0

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@alezwork alezwork released this 14 Oct 05:00

One DLL for the DualSense, the Xbox controller and the keyboard, and feedback that matches what the car does.

Files

File Where it goes
DualSense.dll <Azimuth>\mods\ the whole mod: DualSense, Xbox impulse triggers, keyboard, button icons
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader (unchanged from 1.0): rename the original to azimuth-tls.dll.original first

Upgrading from 1.0: replace DualSense.dll and delete Keyboard.dll and DualSense.icons from mods\. Your Keyboard.ini settings are taken into DualSense.ini on the first start.

New

  • Xbox impulse triggers: the rumble motors in LT/RT of Xbox One and Series controllers (through Windows.Gaming.Input; XInput cannot reach them), from the car's data: a soft ABS pulse and lock-up buzz on LT, wheel spin and the rev limiter on RT, gear-change and crash kicks. USB or the Xbox Wireless Adapter.
  • One file: the keyboard and the PlayStation icons are inside DualSense.dll now (420 KB instead of three files of 755 KB). A DualSense.icons next to it is still used for your own pictures.
  • Trigger Feedback: the switch in the game's controller settings is called that now and covers both controllers.

Better feedback

  • Crashes are measured: a scrape or a bush is light, a pole or a wall at speed is hard, and every jolt fades instead of buzzing at full. The game's own crash rumble (full strength for any touch of a fence) is set to the same scale: [Vibration] Collisions.
  • Braking and wheel spin are smoothed and ease in from thresholds close to the game's own Xbox One triggers ([Triggers] BrakeSlipStart=120, SpinSlipStart=80).
  • Softer gear-change knocks and lower maximums on both controllers.

See the README.

FH2-DualSense v1.0.0

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@alezwork alezwork released this 13 Oct 11:57

First release: DualSense support for Forza Horizon 2 (Xbox One) on Azimuth 0.9.7.

Files

File Where it goes
DualSense.dll <Azimuth>\mods\ the DualSense mod
DualSense.icons <Azimuth>\mods\ the PlayStation icons (needed for the PlayStation look)
Keyboard.dll <Azimuth>\mods\ optional: the keyboard as a gamepad, keyboard icons
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader: rename the original to azimuth-tls.dll.original first

See the README for the installation and the settings.

What's in it

  • DualSense / DualSense Edge over USB or Bluetooth as the game's Xbox gamepad; touchpad, gyro steering, PS button battery display.
  • HD haptics over USB with the engine, rev limiter and gear changes felt in the hands; rumble emulation over Bluetooth.
  • Adaptive triggers driven by the car: ABS-like chatter and lock-up judder on L2, wheel spin and rev limiter on R2, gear-change knocks, crash jolts, free in menus. On/Off in the game's controller settings.
  • Button icons that switch live between PlayStation, Xbox and keyboard looks; the controls screen marks too.
  • Light bar (Rumble / Revs / Static / Battery) and the player LEDs as a rev counter.

The car-driven triggers and haptics are new: the thresholds are first guesses. mods\DualSense.log prints the car's values every 10 s of driving; reports with a log are welcome.