Repository navigation
FH2-DualSense v1.1.0
One DLL for the DualSense, the Xbox controller and the keyboard, and feedback that matches what the car does.
Files
| File | Where it goes | |
|---|---|---|
DualSense.dll |
<Azimuth>\mods\ |
the whole mod: DualSense, Xbox impulse triggers, keyboard, button icons |
azimuth-tls.dll |
<Azimuth>\data\bin\ |
the mod loader (unchanged from 1.0): rename the original to azimuth-tls.dll.original first |
Upgrading from 1.0: replace DualSense.dll and delete Keyboard.dll and DualSense.icons from mods\. Your Keyboard.ini settings are taken into DualSense.ini on the first start.
New
- Xbox impulse triggers: the rumble motors in LT/RT of Xbox One and Series controllers (through Windows.Gaming.Input; XInput cannot reach them), from the car's data: a soft ABS pulse and lock-up buzz on LT, wheel spin and the rev limiter on RT, gear-change and crash kicks. USB or the Xbox Wireless Adapter.
- One file: the keyboard and the PlayStation icons are inside
DualSense.dllnow (420 KB instead of three files of 755 KB). ADualSense.iconsnext to it is still used for your own pictures. - Trigger Feedback: the switch in the game's controller settings is called that now and covers both controllers.
Better feedback
- Crashes are measured: a scrape or a bush is light, a pole or a wall at speed is hard, and every jolt fades instead of buzzing at full. The game's own crash rumble (full strength for any touch of a fence) is set to the same scale:
[Vibration] Collisions. - Braking and wheel spin are smoothed and ease in from thresholds close to the game's own Xbox One triggers (
[Triggers] BrakeSlipStart=120,SpinSlipStart=80). - Softer gear-change knocks and lower maximums on both controllers.
See the README.