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FH2-DualSense v1.1.0

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@alezwork alezwork released this 14 Oct 05:00
· 5 commits to main since this release

One DLL for the DualSense, the Xbox controller and the keyboard, and feedback that matches what the car does.

Files

File Where it goes
DualSense.dll <Azimuth>\mods\ the whole mod: DualSense, Xbox impulse triggers, keyboard, button icons
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader (unchanged from 1.0): rename the original to azimuth-tls.dll.original first

Upgrading from 1.0: replace DualSense.dll and delete Keyboard.dll and DualSense.icons from mods\. Your Keyboard.ini settings are taken into DualSense.ini on the first start.

New

  • Xbox impulse triggers: the rumble motors in LT/RT of Xbox One and Series controllers (through Windows.Gaming.Input; XInput cannot reach them), from the car's data: a soft ABS pulse and lock-up buzz on LT, wheel spin and the rev limiter on RT, gear-change and crash kicks. USB or the Xbox Wireless Adapter.
  • One file: the keyboard and the PlayStation icons are inside DualSense.dll now (420 KB instead of three files of 755 KB). A DualSense.icons next to it is still used for your own pictures.
  • Trigger Feedback: the switch in the game's controller settings is called that now and covers both controllers.

Better feedback

  • Crashes are measured: a scrape or a bush is light, a pole or a wall at speed is hard, and every jolt fades instead of buzzing at full. The game's own crash rumble (full strength for any touch of a fence) is set to the same scale: [Vibration] Collisions.
  • Braking and wheel spin are smoothed and ease in from thresholds close to the game's own Xbox One triggers ([Triggers] BrakeSlipStart=120, SpinSlipStart=80).
  • Softer gear-change knocks and lower maximums on both controllers.

See the README.