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FH2-LivingCockpit v1.0.0
One DLL for a living cockpit: the driver's head reacts to the car, the speed is felt, and the game's motion blur gets a switch.
Files
| File | Where it goes | |
|---|---|---|
LivingCockpit.dll |
<Azimuth>\mods\ |
the whole mod |
azimuth-tls.dll |
<Azimuth>\data\bin\ |
the mod loader (the same as in FH2-DualSense); only if you have none yet: rename the original to azimuth-tls.dll.original first |
The cockpit (the other views stay the game's own)
- Looks into turns (14° in a hard turn, with a dead zone), leans with the g-forces, looks where the car goes in a slide, dips under braking and sinks back under throttle, nods at gear changes, rides the bumps and kerbs.
- Field of view 65° instead of the game's 48°.
The speed (in the cockpit, from 90 km/h, full at 260 km/h)
- The view opens up by 12°, breathing with the speed.
- Thrust: the view opens 5° more under full throttle and closes 3° under hard braking — a gear change kicks it.
- Darker edges and a fine shake from the air at high speed.
In the game's settings (Settings > HUD, right after the camera; both switch at once)
- Living camera — all of the above on or off.
- Motion blur — the game's own motion blur in every view (cockpit, hood, bumper, chase, mirror, replays, cutscenes) on or off.
Every amount is in mods\LivingCockpit.ini. Works together with FH2-DualSense. See the README.