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Releases: alezwork/FH2-LivingCockpit
Releases · alezwork/FH2-LivingCockpit
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FH2-LivingCockpit v1.1.0
Azimuth 0.9.9 and ExtraOptions, and the switches in every language.
Files
| File | Where it goes | |
|---|---|---|
LivingCockpit.dll |
<Azimuth>\mods\ |
the whole mod |
azimuth-tls.dll |
<Azimuth>\data\bin\ |
the mod loader 1.1 (the same as in FH2-DualSense): rename the azimuth-tls.dll that is there (Azimuth's own or ExtraOptions') to azimuth-tls.dll.original first |
Upgrading from 1.0: replace LivingCockpit.dll and put the new azimuth-tls.dll in data\bin\ (keep your azimuth-tls.dll.original).
New
- Azimuth 0.9.9: the game's folder is read from the new
azimuth.ini(the title's section); 0.9.5–0.9.7 still work. - Together with ExtraOptions: the loader loads it first (as
azimuth-tls.dll.original), then the mods. Its rows in the HUD settings stay next to ours. The cockpit's field of view is then its FOV - Driver slider ([Camera] FieldOfViewis not used; set the slider to 65 for 1.0's view); the speed and the thrust still widen the view on top. With its drift camera on for the driver's view,SlideLook=0keeps the head from looking into a slide twice. Motion blur covers its Autodrive's cinematic camera too. - The switches in every language: Living camera and Motion blur are named and described (at the bottom of the screen, as the game's own rows) from the game's own string tables, in the language the game runs in (cz and HU: English, as the game's own text there).
The camera itself is the same as in 1.0. See the README.
Русский. Работает на Azimuth 0.9.9 (и 0.9.5–0.9.7) вместе с ExtraOptions.
- Загрузчик модов 1.1 (
azimuth-tls.dllвdata\bin\) сначала грузитazimuth-tls.dll.original(родной или ExtraOptions), потом моды. - «Живая камера» и «Размытие в движении» на всех языках игры — с описаниями внизу экрана, как у родных пунктов.
- С ExtraOptions поле зрения кокпита задаёт его ползунок «FOV - Водитель» (для вида как в 1.0 — 65); скорость и тяга расширяют обзор поверх. С его камерой дрифта для вида водителя поставьте
SlideLook=0.
FH2-LivingCockpit v1.0.0
One DLL for a living cockpit: the driver's head reacts to the car, the speed is felt, and the game's motion blur gets a switch.
Files
| File | Where it goes | |
|---|---|---|
LivingCockpit.dll |
<Azimuth>\mods\ |
the whole mod |
azimuth-tls.dll |
<Azimuth>\data\bin\ |
the mod loader (the same as in FH2-DualSense); only if you have none yet: rename the original to azimuth-tls.dll.original first |
The cockpit (the other views stay the game's own)
- Looks into turns (14° in a hard turn, with a dead zone), leans with the g-forces, looks where the car goes in a slide, dips under braking and sinks back under throttle, nods at gear changes, rides the bumps and kerbs.
- Field of view 65° instead of the game's 48°.
The speed (in the cockpit, from 90 km/h, full at 260 km/h)
- The view opens up by 12°, breathing with the speed.
- Thrust: the view opens 5° more under full throttle and closes 3° under hard braking — a gear change kicks it.
- Darker edges and a fine shake from the air at high speed.
In the game's settings (Settings > HUD, right after the camera; both switch at once)
- Living camera — all of the above on or off.
- Motion blur — the game's own motion blur in every view (cockpit, hood, bumper, chase, mirror, replays, cutscenes) on or off.
Every amount is in mods\LivingCockpit.ini. Works together with FH2-DualSense. See the README.