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FH2-LivingCockpit v1.1.0

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@alezwork alezwork released this 15 Oct 02:07

Azimuth 0.9.9 and ExtraOptions, and the switches in every language.

Files

File Where it goes
LivingCockpit.dll <Azimuth>\mods\ the whole mod
azimuth-tls.dll <Azimuth>\data\bin\ the mod loader 1.1 (the same as in FH2-DualSense): rename the azimuth-tls.dll that is there (Azimuth's own or ExtraOptions') to azimuth-tls.dll.original first

Upgrading from 1.0: replace LivingCockpit.dll and put the new azimuth-tls.dll in data\bin\ (keep your azimuth-tls.dll.original).

New

  • Azimuth 0.9.9: the game's folder is read from the new azimuth.ini (the title's section); 0.9.5–0.9.7 still work.
  • Together with ExtraOptions: the loader loads it first (as azimuth-tls.dll.original), then the mods. Its rows in the HUD settings stay next to ours. The cockpit's field of view is then its FOV - Driver slider ([Camera] FieldOfView is not used; set the slider to 65 for 1.0's view); the speed and the thrust still widen the view on top. With its drift camera on for the driver's view, SlideLook=0 keeps the head from looking into a slide twice. Motion blur covers its Autodrive's cinematic camera too.
  • The switches in every language: Living camera and Motion blur are named and described (at the bottom of the screen, as the game's own rows) from the game's own string tables, in the language the game runs in (cz and HU: English, as the game's own text there).

The camera itself is the same as in 1.0. See the README.


Русский. Работает на Azimuth 0.9.9 (и 0.9.5–0.9.7) вместе с ExtraOptions.

  • Загрузчик модов 1.1 (azimuth-tls.dll в data\bin\) сначала грузит azimuth-tls.dll.original (родной или ExtraOptions), потом моды.
  • «Живая камера» и «Размытие в движении» на всех языках игры — с описаниями внизу экрана, как у родных пунктов.
  • С ExtraOptions поле зрения кокпита задаёт его ползунок «FOV - Водитель» (для вида как в 1.0 — 65); скорость и тяга расширяют обзор поверх. С его камерой дрифта для вида водителя поставьте SlideLook=0.