Releases: alycoulibal2-sketch/Cadence-Animator
Release list
0.10.0
The procedural engine is now something you can use with your hands
Cadence's procedural VFX engine — 354 node types, fields, simulation, materials, renderers — has had no canvas since it shipped. You could reach all of it through Claude and none of it by hand. That is fixed.
Press Nodes in VFX Studio, or Open the node graph in the inspector.
- Every node is in the palette. Search-first, because a nested menu over 354 types is a worse tool than a text box. Type swirl and Curl Noise comes up; bounce finds the collider work.
- Sockets are typed and coloured, and light up while you drag a wire to show what will accept it — green for a direct connection, amber where a conversion happens.
- Controls are generated from each node's own metadata — a dropdown for an enumeration, a slider only where there is a real bounded range, a colour swatch, a curve or gradient editor. Ranges, units and descriptions come from the node, so they are right by construction rather than by transcription.
- Live previews on the nodes that have something to show — noise fields, gradients, curves.
- Node groups open. Enter one, edit what is inside, come back out. Nothing is a black box.
One graph, not two
Claude edits the same graph through the same model. An effect it builds opens as the actual nodes that produced it, and a change you make by hand is one it reads back immediately — no import step, no separate AI format, no privileged path. The add palette and Claude's node catalogue are served from one registry, so there is no capability reachable only by asking.
Three acceptance tests run on every build: a human edit and a Claude edit alternating on one graph with exact agreement at each step; the graph surviving save and reload identically through the real on-disk format; and the two catalogues being the same list.
Also in this release
- A brand-new procedural effect no longer greets you with "1 warning." Frame 0 of a particle graph legitimately has nothing in it yet — that is now an explanation ("particles have not been emitted yet — scrub forward") rather than a warning about a graph that is working fine.
- The starter graph is laid out to be read, and the layout is checked against the real rendered boxes rather than against a diagram.
Verified
72 in-app integration checks and 224 engine tests pass. The editor was also checked against this packaged build rather than only the dev tree: 10 starter nodes, 58 typed sockets across 15 type colours, 44 inline controls, nothing truncated, 27 elements drawn at frame 24.
Installer: Cadence-Animator-Setup-0.10.0.exe — SHA-256 6bf8b24c8274771ab3c5c5101fb894320fce9186b10d4934cee3553b70527e87
Portable: Cadence-Animator-0.10.0.exe — SHA-256 d0c347ecbdf97e6d0be817cf12a6dbefde337fa686e72e8d21063b8a85af8b91
Windows x64. Unsigned, so SmartScreen will warn on first run — the checksums above are how you verify what you downloaded.
0.9.0
Site: stack label/value rows on phones, add robots.txt and sitemap.xml A long asset filename in the download cards wrapped to two right-aligned lines under its label at 375px, which read as ragged. The label/value rows now stack on narrow screens, which fits "Cadence-Animator-Setup-0.8.0.exe" on one line. Verified alongside the rest of the site by driving it in a real browser: nav active-state at every section, the mobile hamburger (including aria-expanded and close-on-tap), the shortcut filter and its empty state, FAQ disclosure, the injected copy buttons and the skip link — 21/21. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
0.8.0
Bump version to 0.8.0 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
0.7.0
Highlights
Redesigned UI — a new SVG icon system, simplified top-bar navigation that moves import/export into a compact overflow, and smoother motion throughout.
A camera you can aim from MCP — the new set_view tool points the viewport at a chosen azimuth/elevation before render_frame, so a pose can be checked from a second angle instead of whatever angle the orbit was last left at. A silhouette that reads correctly head-on often hides a twisted joint.
Rigging and world-space tools reachable from Claude — solve_ik, create_joint, remove_joint, convert_joint, set_track_space and get_track_space were implemented but never registered as MCP tools, so nothing could call them. They now are, along with IK twist control and hinge-axis validation. A new smoketest step statically diffs the handler list against the tool registrations so this gap can't ship silently again.
Fixes
- Undo no longer OOM-crashes on mesh rigs. Every keyframe write deep-cloned each part's embedded mesh and texture into the undo stack — on an imported rig with baked textures that pushed multiple GB through memory and killed the renderer after a few dozen keys. Immutable geometry is now shared by reference across snapshots instead of copied.
- Clearer joint naming — the timeline shows the part name while the inspector leads with the joint, instead of both showing the same thing.
Install
Cadence-Animator-Setup-0.7.0.exe is the installer; Cadence-Animator-0.7.0.exe is the portable build. Existing installs update automatically.
0.6.9
Bump version to 0.6.9 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
0.6.8
Bump version to 0.6.7 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
0.6.7
Bump version to 0.6.7 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>