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0.7.0

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@alycoulibal2-sketch alycoulibal2-sketch released this 27 Jul 23:46

Highlights

Redesigned UI — a new SVG icon system, simplified top-bar navigation that moves import/export into a compact overflow, and smoother motion throughout.

A camera you can aim from MCP — the new set_view tool points the viewport at a chosen azimuth/elevation before render_frame, so a pose can be checked from a second angle instead of whatever angle the orbit was last left at. A silhouette that reads correctly head-on often hides a twisted joint.

Rigging and world-space tools reachable from Claudesolve_ik, create_joint, remove_joint, convert_joint, set_track_space and get_track_space were implemented but never registered as MCP tools, so nothing could call them. They now are, along with IK twist control and hinge-axis validation. A new smoketest step statically diffs the handler list against the tool registrations so this gap can't ship silently again.

Fixes

  • Undo no longer OOM-crashes on mesh rigs. Every keyframe write deep-cloned each part's embedded mesh and texture into the undo stack — on an imported rig with baked textures that pushed multiple GB through memory and killed the renderer after a few dozen keys. Immutable geometry is now shared by reference across snapshots instead of copied.
  • Clearer joint naming — the timeline shows the part name while the inspector leads with the joint, instead of both showing the same thing.

Install

Cadence-Animator-Setup-0.7.0.exe is the installer; Cadence-Animator-0.7.0.exe is the portable build. Existing installs update automatically.