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Configuration
Morph edited this page Jul 22, 2026
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All gameplay settings live in a single server config file: colonylink-server.toml.
Because it is a server config, the server owns it. Values are sent to clients when they join and a player cannot override them locally. In single player, the file lives in the world's serverconfig folder, so each world has its own copy.
Appearance settings (colours, GUI scale, opacity) are separate and client side. They are stored in colonylink_gui.json and are not covered here.
/colonylink config list
/colonylink config set <key> <value>
A config set applies to the server immediately and is written to disk. Clients that are already connected keep the old value until they reconnect.
Other commands:
/colonylink info general status
/colonylink stats usage counters
/colonylink stats reset clear them
/colonylink reload reload config from disk
/colonylink debug list list debug subsystems
| Option | Default | Notes |
|---|---|---|
| wand_rf_capacity | 160000 | Clipboard energy buffer |
| wand_rf_transfer_rate | 2500 | Charge rate |
| passive_drain_rf | 1200 | Drain while the GUI is open |
| send_cost_rf | 1500 | Cost per send |
| craft_cost_rf | 2500 | Cost per craft request |
| block_actions_if_no_power | true | Refuse actions at zero charge |
| low_power_threshold_percent | 10 | When the bar turns red |
Covered on Finding Packages.