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Configuration

Morph edited this page Jul 22, 2026 · 2 revisions

All gameplay settings live in a single server config file: colonylink-server.toml.

Because it is a server config, the server owns it. Values are sent to clients when they join and a player cannot override them locally. In single player, the file lives in the world's serverconfig folder, so each world has its own copy.

Appearance settings (colours, GUI scale, opacity) are separate and client side. They are stored in colonylink_gui.json and are not covered here.

Changing settings in game

/colonylink config list
/colonylink config set <key> <value>

A config set applies to the server immediately and is written to disk. Clients that are already connected keep the old value until they reconnect.

Other commands:

/colonylink info          general status
/colonylink stats         usage counters
/colonylink stats reset   clear them
/colonylink reload        reload config from disk
/colonylink debug list    list debug subsystems

[energy]

Option Default Notes
wand_rf_capacity 160000 Clipboard energy buffer
wand_rf_transfer_rate 2500 Charge rate
passive_drain_rf 1200 Drain while the GUI is open
send_cost_rf 1500 Cost per send
craft_cost_rf 2500 Cost per craft request
block_actions_if_no_power true Refuse actions at zero charge
low_power_threshold_percent 10 When the bar turns red

Covered on Finding Packages.

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