-
Notifications
You must be signed in to change notification settings - Fork 1
FAQ and Troubleshooting
The Redirector has to be part of a powered, working ME network. Check that the network has power and that the block is actually connected to a cable rather than sitting next to one.
The keybind ships unbound so it does not clash with other mods on a fresh install. Set it yourself under Options, Controls, ColonyLink.
Charge it in any RF charger, or let it pull from your ME network through a Wireless Access Point. If you would rather the mod cost nothing, set the RF options in [energy] to 0.
That is expected, and it clears itself.
The line is fed by the MineColonies request system, which resolves requests on the builder's own work tick. Sometimes that happens immediately, sometimes it takes a while, depending on what the builder is doing. Until it resolves, the mod holds the line in a Sent state so repeated clicks cannot drain your network into a request the colony has not registered yet.
If it bothers you, the red button on the line cancels the request outright.
Some schematics require an exact tier rather than that tier or better. Substitution optimises upward, so it offers something better and the schematic refuses it.
Send the exact tool manually, or turn off enable_tool_upgrade if it comes up often. This is a known limitation.
If you lower wand_rf_capacity below what a Clipboard is currently holding, the display clamps to 100 percent instead of showing something nonsensical. The stored value corrects itself the next time the Clipboard gains or spends energy.
Your network has no pattern for that specific Domum variant. Click No Pattern to add it to the queue, then encode it in the Cutter tab of a Warehouse Link Terminal. See Warehouse Link Terminal.
They should not, as long as they are on the same ME network. The queue is shared per network. If they genuinely differ, the two terminals are probably on separate grids that are not actually joined.
colonylink-server.toml is a server config. Changes apply to the server straight away, but clients that are already connected keep the old values until they reconnect.
If you edited the file by hand while the world was loaded, use /colonylink reload, or quit to the menu and load the world again.
Yes. The mod is built for it. All logic is validated server side and the config is authoritative on the server.
Yes. Client and server should run the same version.
No. The entire point of the mod is the AE2 bridge, so Applied Energistics 2 is a hard requirement alongside MineColonies.
Open an issue on [GitHub](https://github.com/am0rphe/ColonyLink/issues) with your MineColonies, AE2 and ColonyLink versions, and a log if the game crashed.