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Releases: amaldini/maldalang

v1.0.16

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@github-actions github-actions released this 06 Sep 00:25

What's Changed

  • Add infinite Mandelbrot zoom @shader() example by @amaldini in #112
  • Add BigInt perturbation Mandelbrot zoom by @amaldini in #113
  • Add Mandelbrot sliders for iterate budget and wrap decades by @amaldini in #114
  • Add reference manual search and concept glossary by @amaldini in #115
  • Explain capability tokens for average readers by @amaldini in #116
  • Declarative multi-agent teams (agents.team) by @amaldini in #118
  • Specialized kind on agents.define / agents.team by @amaldini in #119
  • Team graphs constrain executePlan hops by @amaldini in #120
  • Let team.handoff optionally call think and pass prior step outputs by @amaldini in #121
  • Give review and reject relations typed hop methods by @amaldini in #122
  • Add team.consult as a typed one-shot ask hop by @amaldini in #124
  • Branch executePlan hops on review verdicts by @amaldini in #123
  • Expand declarative agent teams in the Reference Manual by @amaldini in #125
  • Add CS101 extras and a curated Algorithms student track by @amaldini in #126
  • Ship contract: pair exit identity, registry, and result.map wrap by @amaldini in #127
  • Add interpret/transpile HTTP traces for webapi health by @amaldini in #128

Full Changelog: v1.0.14...v1.0.16

v1.0.15

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@github-actions github-actions released this 05 Sep 13:15
44b0591

What's Changed

Full Changelog: v1.0.14...v1.0.15

v1.0.14

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@github-actions github-actions released this 04 Sep 15:38

What's Changed

  • Add playable GPU billiards with cue and 2D physics by @amaldini in #105
  • Add zoom, orbit stop, and physics sliders to GPU billiards by @amaldini in #106
  • Add playable GPU billiards as Reference Manual appendix by @amaldini in #107
  • Make createGlobTool work in C# transpile by @amaldini in #108
  • Run create*Tool.execute on C# transpile by @amaldini in #109
  • Add host-wrapped agent tools (check, files, fetch, plan, validate, test) by @amaldini in #110
  • Align Ralph Wiggum with host-wrapped agent tools by @amaldini in #111

Full Changelog: v1.0.13...v1.0.14

v1.0.13

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@github-actions github-actions released this 01 Sep 11:16

What's Changed

Full Changelog: v1.0.12...v1.0.13

v1.0.12

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@github-actions github-actions released this 28 Aug 19:06
089b130

What's Changed

  • Add Desktop IDE web preview maximize, restore, and reset by @amaldini in #57
  • Debug maldanoid in the Desktop IDE with breakpoints by @amaldini in #58
  • Add Desktop IDE dual debug for full-stack files by @amaldini in #59
  • Add Maldadash, a Boulder Dash-style game.* cave example by @amaldini in #60
  • Separate games and graphics examples into their own category by @amaldini in #61
  • Add maximize/restore for Desktop IDE AI panel by @amaldini in #62
  • Give the GPU raytracer a glass sphere and a mirror ball by @amaldini in #63
  • Fix glass sphere inverted floor from ball-lens IOR by @amaldini in #64
  • Isolate overlapping async user tasks that sleep by @amaldini in #65
  • Widen interpret/transpile pair corpus without new showcases by @amaldini in #66
  • Add result.andThen / option.andThen for Result and Option sequencing by @amaldini in #67
  • Add games platform roadmap (G0–G9) by @amaldini in #68
  • Add game.* sprites, atlas blit, and 2D camera by @amaldini in #69
  • Add three.* textures, glTF, and lookAt (G8) by @amaldini in #76
  • Fix JS nightly T0-080: keep local result.* after runProperty by @amaldini in #78
  • Adapt Maldanoid to the post-kit 2D game.* loop by @amaldini in #79
  • Polish Maldanoid feel: depenetration, juice, aimed serve by @amaldini in #80
  • Polish Maldanoid rallies: velocity-axis bounce and combo save by @amaldini in #81
  • Add game.sweepRect for swept AABB on the JS 2D kit by @amaldini in #82
  • Add game.drawImageEx for 2D sprite flip, rotate, and origin by @amaldini in #83
  • Add 2D camera space helpers and facing sprites by @amaldini in #84
  • Add game.setCameraZoom for 2D camera scale by @amaldini in #85
  • G10: 2D size queries, pixelated draws, and strokeCircle by @amaldini in #86
  • Implement G11–G15 2D game kit slices by @amaldini in #88
  • Specify G11–G15 2D game workstream contracts by @amaldini in #87
  • Add asVariant to coerce tagged dicts into sum-type variants by @amaldini in #90
  • Add malda check --json to diagnose without executing by @amaldini in #91
  • Send Mode B response_format with tools when the backend allows it by @amaldini in #92
  • Add malda new agent scaffold with cap-confined file tools by @amaldini in #93
  • Add evalPrompt offline fixture harness on PromptInstance by @amaldini in #94
  • Document 2D game.* gaps versus Love2D, Pico-8, and Phaser by @amaldini in #89
  • G16: image tint and canvas blend modes for the 2D game kit by @amaldini in #95
  • Add G17 tile helpers (drawTiles, tileAt, sweepTiles) by @amaldini in #96
  • Make maldadash a full 2D kit cave showcase by @amaldini in #97
  • Constrain local GGUF sampling with schema GBNF by @amaldini in #98
  • Add program(Api) few-shots and runProgram in a durable step by @amaldini in #99

Full Changelog: v1.0.11...v1.0.12

v1.0.11

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@github-actions github-actions released this 20 Aug 16:26
7d868c2

What's Changed

  • Add Desktop IDE Ctrl+. Quick Fix at the caret by @amaldini in #37
  • Add game pixel-buffer blit and a JS CPU ray tracer by @amaldini in #38
  • Add three.js shader materials and a GPU ray tracer by @amaldini in #39
  • Fix missing-semicolon lightbulb and quick fix on the next line by @amaldini in #40
  • Theme Desktop IDE IntelliSense popups with the editor theme by @amaldini in #41
  • Theme the Desktop IDE quick-fix menu with the editor theme by @amaldini in #42
  • Split prompts into a dedicated Reference Manual chapter by @amaldini in #43
  • Fix re-running api examples in Desktop IDE by @amaldini in #44
  • Fix program(Api) args: coerce nested calls and numeric strings by @amaldini in #45
  • Fix Calc program(JSON) so _add/_mul prompts usually compute 20 by @amaldini in #46
  • Theme the Desktop IDE Rename Symbol dialog by @amaldini in #47
  • Add a context menu to the Desktop IDE editor by @amaldini in #48
  • Theme the Desktop IDE theme ComboBox by @amaldini in #49
  • Fix Desktop IDE Run button contrast across themes by @amaldini in #50
  • Add 10 Desktop IDE theme options, including dark variants by @amaldini in #52
  • Cut MALDA 1.0.10 by @amaldini in #51
  • Compile @shader() MALDA functions to GLSL in JavaScript mode by @amaldini in #53
  • Expand Reference Manual 26.10 three.js scene API by @amaldini in #54
  • Cut MALDA 1.0.11 by @amaldini in #55

Full Changelog: v1.0.9...v1.0.11

v1.0.10

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@github-actions github-actions released this 20 Aug 09:06
e289c3d

What's Changed

  • Add Desktop IDE Ctrl+. Quick Fix at the caret by @amaldini in #37
  • Add game pixel-buffer blit and a JS CPU ray tracer by @amaldini in #38
  • Add three.js shader materials and a GPU ray tracer by @amaldini in #39
  • Fix missing-semicolon lightbulb and quick fix on the next line by @amaldini in #40
  • Theme Desktop IDE IntelliSense popups with the editor theme by @amaldini in #41
  • Theme the Desktop IDE quick-fix menu with the editor theme by @amaldini in #42
  • Split prompts into a dedicated Reference Manual chapter by @amaldini in #43
  • Fix re-running api examples in Desktop IDE by @amaldini in #44
  • Fix program(Api) args: coerce nested calls and numeric strings by @amaldini in #45
  • Fix Calc program(JSON) so _add/_mul prompts usually compute 20 by @amaldini in #46
  • Theme the Desktop IDE Rename Symbol dialog by @amaldini in #47
  • Add a context menu to the Desktop IDE editor by @amaldini in #48
  • Theme the Desktop IDE theme ComboBox by @amaldini in #49
  • Fix Desktop IDE Run button contrast across themes by @amaldini in #50

Full Changelog: v1.0.9...v1.0.10

v1.0.9

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@github-actions github-actions released this 19 Aug 10:17
a102846

What's Changed

  • Fix Desktop IDE undo for Rename Symbol. Cut MALDA 1.0.9. by @amaldini in #36

Full Changelog: v1.0.8...v1.0.9