v1.0.12
What's Changed
- Add Desktop IDE web preview maximize, restore, and reset by @amaldini in #57
- Debug maldanoid in the Desktop IDE with breakpoints by @amaldini in #58
- Add Desktop IDE dual debug for full-stack files by @amaldini in #59
- Add Maldadash, a Boulder Dash-style game.* cave example by @amaldini in #60
- Separate games and graphics examples into their own category by @amaldini in #61
- Add maximize/restore for Desktop IDE AI panel by @amaldini in #62
- Give the GPU raytracer a glass sphere and a mirror ball by @amaldini in #63
- Fix glass sphere inverted floor from ball-lens IOR by @amaldini in #64
- Isolate overlapping async user tasks that sleep by @amaldini in #65
- Widen interpret/transpile pair corpus without new showcases by @amaldini in #66
- Add result.andThen / option.andThen for Result and Option sequencing by @amaldini in #67
- Add games platform roadmap (G0–G9) by @amaldini in #68
- Add game.* sprites, atlas blit, and 2D camera by @amaldini in #69
- Add three.* textures, glTF, and lookAt (G8) by @amaldini in #76
- Fix JS nightly T0-080: keep local
result.*after runProperty by @amaldini in #78 - Adapt Maldanoid to the post-kit 2D game.* loop by @amaldini in #79
- Polish Maldanoid feel: depenetration, juice, aimed serve by @amaldini in #80
- Polish Maldanoid rallies: velocity-axis bounce and combo save by @amaldini in #81
- Add game.sweepRect for swept AABB on the JS 2D kit by @amaldini in #82
- Add game.drawImageEx for 2D sprite flip, rotate, and origin by @amaldini in #83
- Add 2D camera space helpers and facing sprites by @amaldini in #84
- Add game.setCameraZoom for 2D camera scale by @amaldini in #85
- G10: 2D size queries, pixelated draws, and strokeCircle by @amaldini in #86
- Implement G11–G15 2D game kit slices by @amaldini in #88
- Specify G11–G15 2D game workstream contracts by @amaldini in #87
- Add asVariant to coerce tagged dicts into sum-type variants by @amaldini in #90
- Add malda check --json to diagnose without executing by @amaldini in #91
- Send Mode B response_format with tools when the backend allows it by @amaldini in #92
- Add malda new agent scaffold with cap-confined file tools by @amaldini in #93
- Add evalPrompt offline fixture harness on PromptInstance by @amaldini in #94
- Document 2D game.* gaps versus Love2D, Pico-8, and Phaser by @amaldini in #89
- G16: image tint and canvas blend modes for the 2D game kit by @amaldini in #95
- Add G17 tile helpers (drawTiles, tileAt, sweepTiles) by @amaldini in #96
- Make maldadash a full 2D kit cave showcase by @amaldini in #97
- Constrain local GGUF sampling with schema GBNF by @amaldini in #98
- Add program(Api) few-shots and runProgram in a durable step by @amaldini in #99
Full Changelog: v1.0.11...v1.0.12