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v1.0.12

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@github-actions github-actions released this 28 Aug 19:06
· 110 commits to main since this release
089b130

What's Changed

  • Add Desktop IDE web preview maximize, restore, and reset by @amaldini in #57
  • Debug maldanoid in the Desktop IDE with breakpoints by @amaldini in #58
  • Add Desktop IDE dual debug for full-stack files by @amaldini in #59
  • Add Maldadash, a Boulder Dash-style game.* cave example by @amaldini in #60
  • Separate games and graphics examples into their own category by @amaldini in #61
  • Add maximize/restore for Desktop IDE AI panel by @amaldini in #62
  • Give the GPU raytracer a glass sphere and a mirror ball by @amaldini in #63
  • Fix glass sphere inverted floor from ball-lens IOR by @amaldini in #64
  • Isolate overlapping async user tasks that sleep by @amaldini in #65
  • Widen interpret/transpile pair corpus without new showcases by @amaldini in #66
  • Add result.andThen / option.andThen for Result and Option sequencing by @amaldini in #67
  • Add games platform roadmap (G0–G9) by @amaldini in #68
  • Add game.* sprites, atlas blit, and 2D camera by @amaldini in #69
  • Add three.* textures, glTF, and lookAt (G8) by @amaldini in #76
  • Fix JS nightly T0-080: keep local result.* after runProperty by @amaldini in #78
  • Adapt Maldanoid to the post-kit 2D game.* loop by @amaldini in #79
  • Polish Maldanoid feel: depenetration, juice, aimed serve by @amaldini in #80
  • Polish Maldanoid rallies: velocity-axis bounce and combo save by @amaldini in #81
  • Add game.sweepRect for swept AABB on the JS 2D kit by @amaldini in #82
  • Add game.drawImageEx for 2D sprite flip, rotate, and origin by @amaldini in #83
  • Add 2D camera space helpers and facing sprites by @amaldini in #84
  • Add game.setCameraZoom for 2D camera scale by @amaldini in #85
  • G10: 2D size queries, pixelated draws, and strokeCircle by @amaldini in #86
  • Implement G11–G15 2D game kit slices by @amaldini in #88
  • Specify G11–G15 2D game workstream contracts by @amaldini in #87
  • Add asVariant to coerce tagged dicts into sum-type variants by @amaldini in #90
  • Add malda check --json to diagnose without executing by @amaldini in #91
  • Send Mode B response_format with tools when the backend allows it by @amaldini in #92
  • Add malda new agent scaffold with cap-confined file tools by @amaldini in #93
  • Add evalPrompt offline fixture harness on PromptInstance by @amaldini in #94
  • Document 2D game.* gaps versus Love2D, Pico-8, and Phaser by @amaldini in #89
  • G16: image tint and canvas blend modes for the 2D game kit by @amaldini in #95
  • Add G17 tile helpers (drawTiles, tileAt, sweepTiles) by @amaldini in #96
  • Make maldadash a full 2D kit cave showcase by @amaldini in #97
  • Constrain local GGUF sampling with schema GBNF by @amaldini in #98
  • Add program(Api) few-shots and runProgram in a durable step by @amaldini in #99

Full Changelog: v1.0.11...v1.0.12