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Releases: andreashanft/vertigo
Releases · andreashanft/vertigo
Release list
Vertigo 0.9.19
What's Changed
- Mipmapped, anisotropic world textures; frames at the display's rate by @andreashanft in #37
- Pipes join their elbows, and the ground runs straight around buildings by @andreashanft in #38
- Upscaled graphics: Real-ESRGAN 4x copies of the game's art, made on request by @andreashanft in #39
- Views from outside: chase and look-at, of the boat and the target by @andreashanft in #40
Full Changelog: v0.9.15...v0.9.19
Vertigo 0.9.15
What's Changed
- Same view in both cockpits, no death bounce, tappable monitors by @andreashanft in #36
Full Changelog: v0.9.14...v0.9.15
Vertigo 0.9.14
What's Changed
- Saved games in named slots, merged with the autosave by @andreashanft in #34
- Fire the guns at the original's cadence by @andreashanft in #33
- Leave the mines off the sonar by @andreashanft in #35
- 3D cockpits: Vertigo paints the textures from kits and the game's art by @andreashanft in #32
Full Changelog: v0.9.9...v0.9.14
Vertigo 0.9.9
What's Changed
- Hits on low armour wear down the boat's systems by @andreashanft in #31
Full Changelog: v0.9.8...v0.9.9
Vertigo 0.9.8
What's Changed
- Release job: attach packages to an existing release by @andreashanft in #30
Full Changelog: v0.9.7...v0.9.8
Vertigo 0.9.7
What's Changed
- Macos fixes by @andreashanft in #1
- Add Phase 0 test tooling by @andreashanft in #2
- Roadmap and Phase 0 by @andreashanft in #3
- Load every unit type (roadmap step 1.1) by @andreashanft in #4
- Make missions winnable and losable (roadmap step 1.2) by @andreashanft in #5
- Add mission menus, game over and pause (roadmap step 1.5) by @andreashanft in #6
- Let boats and bombers move (roadmap step 1.3) by @andreashanft in #7
- Add the first AI orders: Wait, Goto, GotoWithArrive, Patrol, Escort by @andreashanft in #8
- Let tanks and crawlers drive; add headless test runs (roadmap step 1.6) by @andreashanft in #9
- Add water currents (roadmap phase 2) by @andreashanft in #10
- Milestone3 by @andreashanft in #11
- Milestone4 by @andreashanft in #12
- Milestone5 by @andreashanft in #13
- 3d cockpits by @andreashanft in #14
- Milestone6 by @andreashanft in #15
- iPad port groundwork by @andreashanft in #16
- Replace Qt with SDL3 and custom foundational types by @andreashanft in #17
- iOS Build by @andreashanft in #18
- Milestone 7 by @andreashanft in #19
- Fidelity Pass 01: Closing the gap to the original implementation by @andreashanft in #21
- Build and test for Linux and macOS with GitHub Actions by @andreashanft in #23
- Fidelity Pass 02: Closing the gap to the original implementation by @andreashanft in #22
- Open mission: play any mission outside the story by @andreashanft in #25
- Fidelity Pass 03: Closing the gap to the original implementation - by @andreashanft in #24
- Fidelity Pass 04: Review fixes, beta plan, cockpit lamps and death view touch by @andreashanft in #26
- B1: Keep a mission's damage on the boat by @andreashanft in #27
- Sight, friendly fire, torpedoes and wrecks by @andreashanft in #28
- Desktop release builds: Windows in CI, downloadable packages by @andreashanft in #29
New Contributors
- @andreashanft made their first contribution in #1
Full Changelog: https://github.com/andreashanft/vertigo/commits/v0.9.7