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Vertigo 0.9.7
What's Changed
- Macos fixes by @andreashanft in #1
- Add Phase 0 test tooling by @andreashanft in #2
- Roadmap and Phase 0 by @andreashanft in #3
- Load every unit type (roadmap step 1.1) by @andreashanft in #4
- Make missions winnable and losable (roadmap step 1.2) by @andreashanft in #5
- Add mission menus, game over and pause (roadmap step 1.5) by @andreashanft in #6
- Let boats and bombers move (roadmap step 1.3) by @andreashanft in #7
- Add the first AI orders: Wait, Goto, GotoWithArrive, Patrol, Escort by @andreashanft in #8
- Let tanks and crawlers drive; add headless test runs (roadmap step 1.6) by @andreashanft in #9
- Add water currents (roadmap phase 2) by @andreashanft in #10
- Milestone3 by @andreashanft in #11
- Milestone4 by @andreashanft in #12
- Milestone5 by @andreashanft in #13
- 3d cockpits by @andreashanft in #14
- Milestone6 by @andreashanft in #15
- iPad port groundwork by @andreashanft in #16
- Replace Qt with SDL3 and custom foundational types by @andreashanft in #17
- iOS Build by @andreashanft in #18
- Milestone 7 by @andreashanft in #19
- Fidelity Pass 01: Closing the gap to the original implementation by @andreashanft in #21
- Build and test for Linux and macOS with GitHub Actions by @andreashanft in #23
- Fidelity Pass 02: Closing the gap to the original implementation by @andreashanft in #22
- Open mission: play any mission outside the story by @andreashanft in #25
- Fidelity Pass 03: Closing the gap to the original implementation - by @andreashanft in #24
- Fidelity Pass 04: Review fixes, beta plan, cockpit lamps and death view touch by @andreashanft in #26
- B1: Keep a mission's damage on the boat by @andreashanft in #27
- Sight, friendly fire, torpedoes and wrecks by @andreashanft in #28
- Desktop release builds: Windows in CI, downloadable packages by @andreashanft in #29
New Contributors
- @andreashanft made their first contribution in #1
Full Changelog: https://github.com/andreashanft/vertigo/commits/v0.9.7