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Animatica 0.6.0
What's new in 0.6.0
- Autoposer — drag a hand, a foot or the hips and the whole body follows. Optional: it runs on your machine after a one-off ≈225 MB download you start yourself.
- See and shape the plan — key poses as ghosts in the viewport, a motion trail you can drag to repose the body, Set Keyframe, and Waypoints for where the character stands.
- Variations — one Generate makes several versions of a take; flip between them and keep the one you like.
- Several characters at once, each with their own prompts or sharing one, reviewed per character.
- Loop and In place for games — seamless cycles, and In place now removes only the travel, keeping the hips' sway. Edit the root trajectory as a curve.
- Every take is kept on the NLA as its own named clip; your own action is stashed, never replaced.
- Safe by design — reviewing, saving mid-review and Reject can't lose your animation; updates roll back if a build fails to load; your session only goes to Animatica Cloud over HTTPS; nothing goes online unless Blender's Allow Online Access is on.
- Built-in updates, example scenes, Follow Selection, finger shapes.
Full list: CHANGELOG · Privacy and network: configuration guide
Coming from 0.5.x? 0.5 has no updater: install this zip over it (your settings carry over).
Install in Blender 5.0+:
- Download
animatica-blender-0.6.0.zipbelow - Edit → Preferences → Add-ons → Install from Disk…
- Pick the downloaded zip
- Enable Animatica — AI Motion Generation
Sign in with your Animatica account under Preferences → Add-ons → Animatica.
New to Animatica? Watch the video tutorial playlist on YouTube.
Need help? Join the Animatica Discord.
Docs: README · Using Animatica
What's Changed
- In place takes out the travel path, not the pelvis's motion by @PPierzc in #7
- In place: find the body on namespaced rigs (the Animatic character) by @PPierzc in #8
- In place: a run no longer slides back before it runs by @PPierzc in #9
- In place: check a stop and turn back along the path too by @PPierzc in #10
- In place: a motion on the spot is left as it is by @PPierzc in #11
- feat(viewport): Root Trajectory trail by @PPierzc in #12
- feat(viewport): editable root trajectory, speed colours, trail joints by @PPierzc in #13
- fix(viewport): trail joints are independent toggles by @PPierzc in #14
- feat(game): root motion on a ground root bone, facing heading, game export by @PPierzc in #15
- feat(in place): the root moves along its shape with the body, not at a constant speed by @PPierzc in #16
- chore: hide Export Game Clip for now by @PPierzc in #17
- fix: what the 0.6.0 review found before release by @PPierzc in #18
- 0.6.0: data safety, secure networking, NLA clips, docs by @PPierzc in #19
Full Changelog: v0.5.3...v0.6.0