Skip to content

v0.6.2

Choose a tag to compare

@github-actions github-actions released this 29 Sep 11:55
· 91 commits to main since this release
e4e26a2

What's new in 0.6.2

  • The Autoposer works on your own rig. It finds the hips, spine, arms, legs and head from the skeleton's shape rather than its bone names, so Mixamo, Unreal and other humanoid characters get handles without renaming anything. Rigs in an A-pose, rigs exported Y-up or in centimetres, and rigs with extra spine or twist bones pose correctly.
  • Skeleton, in the Pose panel, shows which bone plays each joint. If one is wrong, pick the right bone; the refresh button finds them all again.
  • On a control rig (Rigify, the Mixamo or Unreal Control Rig) the Autoposer now says why it can't start, instead of starting and posing nothing.

Started the Autoposer on a non-SOMA rig with an earlier version? Its handles were built at the wrong size: import the character again, or remove the old handles, then press Start the Autoposer.

Installed 0.6.1? The addon offers this update in the Animatica sidebar.

Install in Blender 5.0+:

  1. Download animatica-blender-0.6.2.zip below
  2. Edit → Preferences → Add-ons → Install from Disk…
  3. Pick the downloaded zip
  4. Enable Animatica — AI Motion Generation

Sign in with your Animatica account under Preferences → Add-ons → Animatica.

New to Animatica? Watch the video tutorial playlist on YouTube.

Need help? Join the Animatica Discord.

Docs: README · Using Animatica

What's Changed

  • 0.6.2: the Autoposer works on any humanoid rig by @PPierzc in #21

Full Changelog: v0.6.1...v0.6.2