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Clip With UV Mask
Gerard Martin edited this page Jun 22, 2026
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A Modifier that removes the geometry of an affected Material selected by the UV layout Mask Texture connected to it. Only the faces that fall completely inside the mask are removed, along with the vertices and edges that define only deleted faces. It allows fine-grained Mesh clipping in texture space.
This modifier has the common modifier properties. In addition:
- UV Channel for Mask: UV channel used to test the geometry against the Mask Texture.
- Face Cull Strategy: Decides which faces are removed during clipping.