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Mutable is a built-in Unreal Engine plugin for creating highly customizable characters and other modular assets. It generates Skeletal Meshes, Materials, and Textures dynamically in the editor or at runtime, making it especially useful for character customization systems.
In addition to this documentation, here is a list of official resources published so far:
Summary of the latest changes and additions in Mutable.
The different ways Mutable can help your project and a summary of its features.
Assets, classes and other concepts used by Mutable.
Description of the different ways of using Mutable, and how to set them up.
List of common inquiries and requests.
Description of all available nodes and their options.
Management of Textures and UV coordinates by Mutable.
How Mutable's morph system interacts with Unreal Engine's.
How Unreal's physics and clothing data interact with Mutable.
How to use Unreal Engine's grooms with Mutable.
Can Mutable work with MetaHuman data?
How to store extra information for UI generation.
The different ways Mutable can be used from C++.
The different ways Mutable can be used from Blueprint.
What memory, CPU, GPU and disk resources are used, and when.
What happens when packaging a project with Mutable assets.
What are they and how can they be used for each use case in your game.
How are customized objects stored and replicated on the network?