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Edit Mesh Section

Gerard Martin edited this page Jun 7, 2026 · 5 revisions
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Modify part of the textures connected to the material parameters of a Mesh Section.

Properties

This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:

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  • Reference Material: The reference material that determines the parameters that can be edited. One texture pin and one mask pin is exposed per texture parameter that the material has. It is usually the same material used by the Mesh Sections being edited.

  • Edit UV Channel: UV Channel to use to create the blocks to decide the parts of the texture to patch mesh.

  • Grid Size: Size of the grid where blocks will be defined.

  • Layout: Blocks defined in the UV layout to be patched.

For each texture parameter in the Reference Material, an optional texture pin and a matching mask pin are exposed. The texture is blended onto the material's original texture; connecting it is optional, and when left empty that texture parameter is left unaltered. The mask restricts which pixels are modified — white is fully replaced, black is left as the parent, and grey blends between the two — and only applies to the texture parameter of the same name (when something is connected there) and to the blocks defined in the layout.

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