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Edit Mesh Section
Gerard Martin edited this page Jun 22, 2026
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A Modifier that patches selected Texture Packing blocks of the Textures connected to the Material Texture Parameters of the affected Mesh Sections. It exposes one Texture pin and one optional Mask pin per Texture Parameter of the Reference Material: within the selected blocks the Texture is blended over the original one, and the Mask restricts which pixels change (white replaces, black keeps the original, grey blends).
This modifier has the common modifier properties. In addition:
- Reference Material: Material that determines which Texture Parameters can be edited. One Texture pin and one Mask pin is exposed per Texture Parameter. Usually the same Material used by the edited Mesh Sections.
- Edit UV Channel: UV channel used to define the blocks that decide which parts of the Texture are patched.
- Grid Size: Size of the grid where blocks are defined.
- Layout: Blocks defined in the UV layout to be patched.