Skip to content

Mesh Transform In Bone Hierarchy (Modifier)

Gerard Martin edited this page Jun 22, 2026 · 6 revisions
image

The Modifier version of Mesh Transform In Bone Hierarchy: it applies the connected Transform to every Mesh Section selected by its tags, instead of to a single connected Mesh.

Properties

This modifier has the common modifier properties. In addition:

  • Bone Name: Root bone used to select vertices. Vertices skinned to this bone or below are transformed.
  • Threshold Factor: Vertex influences below this value are ignored when selecting vertices. Expressed as a fraction of the total skin weight, in the range [0.0, 1.0].

Clone this wiki locally