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Morph Mesh Section
Gerard Martin edited this page Jun 7, 2026
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Bake one morph on a mesh section with a given weight. The morph weight is controlled by the Factor input; when it is not connected, a default weight of 1 is used.
This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:
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(Material dropdown): Parent material that has its morph activated.
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Morph Target (dropdown): Name of the morph target to apply to the modified mesh section. This is a morph that must exist in the modified mesh section's base mesh. Otherwise the modifier will have no effect.