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Node Color Constant (v5.5)
Note: This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.

Define a constant color value.
Define constant color inputs to use on other operations, like defining the red and blue used as input for a color switch node that will paint the armor details of the ally and enemy characters.

Value: Visual representation of the currently defined color. It's a color picker that allows choosing a color directly on the RGB wheel.
R: Value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.
G: Value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.
B: Value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.
A: Value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.
Value: Resulting constant color from combining the current channels.