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Node Color Constant (v5.5)

Gerard Martin edited this page Jun 22, 2026 · 7 revisions

Warning

This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.


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Function

Define a constant color value.


Use Cases

Define constant color inputs to use on other operations, like defining the red and blue used as input for a color switch node that will paint the armor details of the ally and enemy characters.


Node Properties

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Value: Visual representation of the currently defined color. It's a color picker that allows choosing a color directly on the RGB wheel.

R: Value for the red channel from 0.0 to 1.0. Defaults to 1.0, full red.

G: Value for the green channel from 0.0 to 1.0. Defaults to 1.0, full green.

B: Value for the blue channel from 0.0 to 1.0. Defaults to 1.0, full blue.

A: Value for the alpha channel from 0.0 to 1.0. Defaults to 1.0, opaque.


Output Pins

Value: Resulting constant color from combining the current channels.

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