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Node Extend Mesh Section (v5.5)
Warning
This page is for Mutable v5.5. A newer version is available — see the v5.8 version of this page.
Extend an ancestor's material: add a new mesh section, and add its corresponding texture to the ancestor's material texture parameters.
Add a magazine to the base body of a weapon. Extend the outfit of a character with a shirt.
This node is a modifier and has all the standard modifier properties. In addition to that, this node has the following properties:
Reference Material: The reference material that determines the parameters that can be edited. One texture pin and one mask pin is exposed per texture parameter that the material has. It is usually the same material used by the Mesh Sections being edited.
Enable Tags : Tags that will be enabled when this modifier is applied to any mesh section. This is also the tag list used to decide what other modifiers are applied to the extended mesh data (but not the originally modified data).
Add Mesh: The new mesh fragment that is merges into the modified mesh section.
(reference material texture name): Texture added to the modified mesh section's material texture parameter. The modified mesh section material layout partition size defines the relative sizes of the textures added with this node. Each of the modified material textures resolution defines what is the resolution of one block for that texture for the added mesh. It is mandatory to provide connections for all these pins, otherwise the merged mesh would lack texture data for some channels.
Modifier: Modifier that will extend mesh sections when applied.