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Object Group
Gerard Martin edited this page Jun 22, 2026
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When using this node in conjunction with Child Object node, they act as a Switch node. The Group Type defines how the different Child Object nodes can be activated:
- Toggle: Every Child Object in the group offers the option to be active, allowing any combination of them to be active at any time, including none or all of them.
- All: All the Child Objects of this group are active all the time. This group type does not define a parameter.
- One: One Child Object of this group must be active at any time, but only one.
- One or None: Only one Child Object of this group can be active at the same time.
In addition to the Type, this node also allows disambiguating priorities when merging bones and sockets with other Child Objects. The higher the value, the higher the priority.