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Skeletal Mesh Component
Gerard Martin edited this page Jun 22, 2026
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This node represents a Skeletal Mesh Component. When updating a Customizable Object Instance, Mutable will automatically populate all existing Skeletal Mesh Components in the project that are tagged with a Customizable Skeletal Component or a Customizable Object Instance Usage.
Note
Right click on a pin to change its type.
- Reference Skeletal Mesh: Can be used as a placeholder when the actor has not yet been customized. See Skip Set Reference Skeletal Mesh in UCustomizableSkeletalComponent or UCustomizableObjectInstanceUsage.