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Skeletal Mesh

Gerard Martin edited this page Jun 22, 2026 · 3 revisions
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Defines a constant Skeletal Mesh.

Properties

  • Skeletal Mesh: Skeletal Mesh asset to expose to the graph. Some pins may be hidden by default.
  • Anim Instance: Metadata that will be attached to the genearted geometry of this node. If a generated Skeletal Mesh ends up using this geometry, it will also inject this metadata. You will find this metadata in the Skeletal Mesh Asset User Data.
  • Anim Blueprint Slot Name: Similar to Anim Instance, metadata attached to the geometry. Key of the Anim Instance.
  • Animation Gameplay Tags: Similar to Anim Instance, metadata attached to the geometry.
  • Real Time Morph Targets: Which real time morph to enable. If not specified, no real time morph will be available. See Real Time Morphs for details.
  • Layout Editor: Manage how UV Layouts are packed. See the section UV Layouts Properties for details.

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