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Texture Transform

Gerard Martin edited this page Jun 22, 2026 · 6 revisions
image

Applies a linear transform — offset, scale, and rotation — to the contents of a Base Texture. The transforms are applied in that order (offset, then scale, then rotation), around the center of the image, in normalized coordinates. Each transform value can be driven by a connected input.

  • Offset: Displaces the Texture. Each unit is a full Texture offset, so 0.5 shifts it by half its size.
  • Scale: Scales the Texture around its center. 1 leaves it unchanged, 0.5 makes it half size, -1 mirrors it.
  • Rotation: Rotates the Texture clockwise. Each unit is a full turn, so 0.5 rotates it 180°.

Note

The output keeps the same resolution as the Base Texture; only its contents change. Any pixels left empty by the transform are automatically filled with tiled data from the Texture.

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