You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Audio latency reduction and code fixes/simplifications
* For games not using VIDEO_UPDATE_AFTER_VBLANK, shave off vblank time for audio latency
* Register minimum count buffer count across both audio updates for emusynclog
* Update audio at m_vactive_ratio instead of 1.0, pushes audio earlier and reduces end-to-end latency, but maintains non-negative latency without -afd
* Reduce minimum buffering latency to 0.1 ms, increase skip duration to 1 second, decrease minimum adjustment to 0.25 ms, only really matters for PipeWire
* Fix XAudio2/WASAPI available() calculation
* Add mutex for sink registration
* Fix out-of-bound read resulting from fractional audio updates, fixes gyruss (and maybe others)