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Godot Rapier v0.8.38

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@github-actions github-actions released this 28 Jun 18:41

What's Changed

  • remove need for api-custom for non nightly build by @Ughuuu in #571
  • fix for active callback not being called at right time by @Ughuuu in #573
  • compute transform orthonormalized from parent, similar to how Godot does by @Ughuuu in #574
  • Change AccelerationBased springs to ForceBased by @Schnorg in #577
  • fix to use correct flags 3d for fluid3d by @Ughuuu in #578
  • use btreemap for stuff we serialize so order is maintinaed. Even though these are hashmaps, without order its harder to diff. by @Ughuuu in #581
  • use salva from dimforge by @Ughuuu in #582

Full Changelog: v0.8.37...v0.8.38