Godot Rapier v0.8.38
What's Changed
- remove need for api-custom for non nightly build by @Ughuuu in #571
- fix for active callback not being called at right time by @Ughuuu in #573
- compute transform orthonormalized from parent, similar to how Godot does by @Ughuuu in #574
- Change AccelerationBased springs to ForceBased by @Schnorg in #577
- fix to use correct flags 3d for fluid3d by @Ughuuu in #578
- use btreemap for stuff we serialize so order is maintinaed. Even though these are hashmaps, without order its harder to diff. by @Ughuuu in #581
- use salva from dimforge by @Ughuuu in #582
Full Changelog: v0.8.37...v0.8.38