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Releases: askynet1997/rbr2beamng
Releases · askynet1997/rbr2beamng
Release list
rbr2beamng v4
Ready to use for Windows users, version 4.
Instructions: extract contents first, then run rbr2beamng.exe.
- Added support for "go straight" pacenote ("past junction" in BeamNG.drive).
- Trees, tree-like bushes and thin/thick signboards that were solid in RBR, become solid in BeamNG.drive too.
- Objects that had no collision in RBR will no longer block the car in BeamNG.drive.
- Objects like bushes and spectator areas, which slowed the car down in RBR, slow it down in BeamNG.drive too (instead of being solid or fully drive-through).
- All bush types now behave alike, and bush-painted ground grips normally.
rbr2beamng v3
Ready to use for Windows users, version 3.
Instructions: extract contents first, then run rbr2beamng.exe.
- Fixed error when converting fences without fence posts. Some stages might fail to convert due to this.
rbr2beamng v2
Ready to use for Windows users, version 2.
Instructions: extract contents first, then run rbr2beamng.exe.
- Fixed mesh normals, the ground is now smoothly shaded.
- Heuristics to try to remove baked illumination from RBR, which often resulted in excess shadows/highlights (due to BeamNG natural lighting being applied on top of the unnecessary bakes).
- Better rendering of cross-plane vegetation by using the old v1.0 materials (more fitting for old-style RBR assets). This means more natural vegetation colors, less harsh contrast between highlights and shadows.
rbr2beamng v1
Ready to use for Windows users, version 1.
Instructions: extract contents first, then run rbr2beamng.exe.