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Ready to use for Windows users, version 4.
Instructions: extract contents first, then run rbr2beamng.exe.
- Added support for "go straight" pacenote ("past junction" in BeamNG.drive).
- Trees, tree-like bushes and thin/thick signboards that were solid in RBR, become solid in BeamNG.drive too.
- Objects that had no collision in RBR will no longer block the car in BeamNG.drive.
- Objects like bushes and spectator areas, which slowed the car down in RBR, slow it down in BeamNG.drive too (instead of being solid or fully drive-through).
- All bush types now behave alike, and bush-painted ground grips normally.