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rbr2beamng v4

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@askynet1997 askynet1997 released this 08 Oct 16:00

Ready to use for Windows users, version 4.

Instructions: extract contents first, then run rbr2beamng.exe.

  • Added support for "go straight" pacenote ("past junction" in BeamNG.drive).
  • Trees, tree-like bushes and thin/thick signboards that were solid in RBR, become solid in BeamNG.drive too.
  • Objects that had no collision in RBR will no longer block the car in BeamNG.drive.
  • Objects like bushes and spectator areas, which slowed the car down in RBR, slow it down in BeamNG.drive too (instead of being solid or fully drive-through).
  • All bush types now behave alike, and bush-painted ground grips normally.