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Releases: ataribaby42/elite-source-code-commodore-64

Elite: Unbound C64 v1.00

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@ataribaby42 ataribaby42 released this 06 Sep 10:08

v1.00

  • Added Special Cargo deliveries from Elite-A, accessible via Ctrl+1 while docked, press W on either chart to select the delivery destination
  • Missile retaliation: Fixed incorrect target ship type handling. Neutral ships now correctly become hostile when targeted by a missile, even without an I.F.F. unit fitted.
  • Ship purchase: Fixed cargo capacity checks to use the selected ship type, correctly allowing or rejecting cargo and equipment transfers.

v0.90

  • Added automatic C128 2 MHz acceleration during screen border periods for Elite: Unbound, the CPU remains at 1 MHz while the visible screen area is being drawn
  • Added the independent bountyhunterfix=yes option: Fer-de-Lance bounty hunters spawn neutral when FIST < 40 and hostile when FIST >= 40, they still retaliate when attacked
  • Removed unused music playback routines from Elite: Unbound, freeing approximately 700 bytes

Elite: Unbound C64 v0.80

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@ataribaby42 ataribaby42 released this 04 Sep 15:25

v0.80

  • Added optional planetdatafix=yes: overflowing planet descriptions (e.g. Ceused, Galaxy 5, viewed from another system) now wait for a key press and release before showing the continuation. Flight continues normally, and the final page behaves like the standard Data on System screen.

v0.73

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@ataribaby42 ataribaby42 released this 03 Sep 12:12

v0.73

  • Fixed incorrect role flag inheritance between ships in pirate packs
  • Fixed station corridor checks incorrectly blocking launches from Anacondas and rock hermits

Elite: Unbound C64 v0.72

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@ataribaby42 ataribaby42 released this 03 Sep 02:19

v0.72

  • Fixed regression in missions and other code fixes
  • Fixed missing stars immediately after leaving a station in the CRT version

Elite: Unbound C64 v0.71

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@ataribaby42 ataribaby42 released this 02 Sep 19:14

v0.71

  • Large Cargo Bay finetuning and cartridge EasyFlash version and added NTSC versions

Elite: Unbound C64 v0.70

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@ataribaby42 ataribaby42 released this 02 Sep 14:29

v0.70

  • Scale collision damage according to relative ship size

Elite: Unbound C64 v0.60

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@ataribaby42 ataribaby42 released this 02 Sep 02:38

v0.60

  • Implemented AI radio chatter for traders, police, bounty hunters, pirates and stations

Elite: Unbound C64 v0.53

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@ataribaby42 ataribaby42 released this 01 Sep 22:40

v0.53

  • Changed cargo capacity for Cobra Mk III: 28 t, Large Cargo Bay 30 t and Sidewinder: 4 t, Large Cargo Bay 5 t

Elite: Unbound C64 v0.52

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@ataribaby42 ataribaby42 released this 01 Sep 16:21

v0.52

  • Fixed regression in pirate pack spawning: ships now remain grouped with slight spacing, preventing passive pirates from overlapping or packs from being scattered around the player
  • Fixed occasional scanner artifacts left behind by I.F.F. blips

Elite: Unbound C64 v0.51

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@ataribaby42 ataribaby42 released this 01 Sep 10:23

v0.51

  • Changed Equip Ship title to Buy Ship on Ctrl+3 page
  • Fixed inconsistent near max value jump for speed instrument panel indicator
  • Added PDF manual in english and czech
  • Added alternate start saves as TAP and D64 images