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Elite: Unbound C64 v1.00

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@ataribaby42 ataribaby42 released this 06 Sep 10:08
· 8 commits to flicker-free since this release

v1.00

  • Added Special Cargo deliveries from Elite-A, accessible via Ctrl+1 while docked, press W on either chart to select the delivery destination
  • Missile retaliation: Fixed incorrect target ship type handling. Neutral ships now correctly become hostile when targeted by a missile, even without an I.F.F. unit fitted.
  • Ship purchase: Fixed cargo capacity checks to use the selected ship type, correctly allowing or rejecting cargo and equipment transfers.

v0.90

  • Added automatic C128 2 MHz acceleration during screen border periods for Elite: Unbound, the CPU remains at 1 MHz while the visible screen area is being drawn
  • Added the independent bountyhunterfix=yes option: Fer-de-Lance bounty hunters spawn neutral when FIST < 40 and hostile when FIST >= 40, they still retaliate when attacked
  • Removed unused music playback routines from Elite: Unbound, freeing approximately 700 bytes