Releases: atsb/BurgerDoom
Release list
Burger Doom 2.0.0 Released!
This is the NEW and IMPROVED Burger Doom!
Ported directly from the original 3DO code. With nothing added and nothing taken away (except PREZFILE, MOUSE, MIDI support). Think Chocolate Doom for DOOM 3DO.
Here are binaries for Windows and Linux (AppImage).
Since Rebecca released the entire code and the data files back in 2014 on her Github, I consider the data files 'open' and I am including them here.
The Linux AppImage already contains everything needed. Windows users, just unzip the Data, drop everything next to the binary and double click.
EDIT: Windows build is now freshly built on MSVC (VS2026) and contains the newer GLSL shaders. Note for self-compilers, You will NEED WildMidi 0.5.0 as I use the latest API for streaming the MIDI songs.
Enjoy :)
~Gibbon
Burger Doom 1.1.0 Released!
The first release that behaves and simulates the 3DO internal tic as closely as possible.
Burger Doom 1.0.0 Released!
- Removed all scaling - video is at original resolution levels of DOS Doom with a fullscreen 3DO size.
- Added back 3DO 'wiggle' bugs of the weapons.
- Fixed the terrible framerate (uncapped and was too fast).
- Fixed the timings of the doors, stairs, lifts, crushers etc.. so that they open at 'normal' speeds and not based on the framerate ticker.
- Fake contrast is removed.
- Fixed the 'chase' of the monsters towards the player.
- Fixed wipe screen speed.
- Fixed monster definitions in info.cpp
You'll need the 3DO img. Search on 'archive.org' for "Doom 3DO.img" (minus quotes). And drop that into the same directory as the executable. Double-click and play.
Sorry a release took so long!
Full Changelog: https://github.com/atsb/BurgerDoom/commits/1.0.0