Jump Droid is a free, open-source Android arcade game built by Ashwath AI.
A vertical rocket exploration game. Precision propulsion, modular ship builds,
and high-intensity atmospheric discovery. Available on Google Play.
π₯ Download Jump Droid (v1.5.2) β Google Play Β· GitHub APK Β· itch.io
Jump Droid is a free, open-source Android arcade game built by Ashwath AI. Pilot a droid-controlled rocket through 12 hostile atmospheric zones, managing fuel, heat, shields, and hull integrity while dodging hazards, fighting enemies, and defeating colossal bosses.
The core loop: ascend β survive β discover β upgrade β ascend further.
Every zone introduces new threats, new platform types, and new visual themes β from Earth's blue skies to the reality-warped Singularity at the edge of existence.
11 unique boss encounters, each with multi-phase attack patterns, weak point targeting, and distinct AI. From the Cloud Commander's patrol patterns to The Singularity's reality-warping HUD manipulation, every boss demands precision and adaptation.
Your rocket is not a vehicle β it's a Build. Choose from 4 rocket classes and customize with 17 unlockable modules. Each module changes how you play. Optimize for survivability, speed, or raw firepower.
Hidden lore signals, secret missions, blueprints, and cryptic Codex entries reward thorough exploration. The dynamic unlock engine uses AND/OR conditions for flexible progression paths. Every zone holds secrets.
Manage fuel, heat, shields, and hull integrity through 14 unique platform types β Flux, Graviton, Chrono-Rift, and more. 26+ threat types including environmental hazards, enemy drones, mini-bosses, and screen-filling bosses. Power-ups and rare artifacts with set bonuses give you the edge.
A 12-track mission system with tiers that evolve from Rookie to God. Beyond 100,000 meters, defeat The Singularity to unlock the Ascension Ceremony, prestige mode (permanent +10% hull/shield per reset), Omega Modules, and Eternal Mode β capped infinite scaling for endless ascent.
Every Expedition Makes You Stronger
| 12 altitude zones | Earth β The Singularity, each with unique parallax backgrounds, hazards, enemies, and dynamic BGM |
| 11 boss encounters | Multi-phase fights with distinct AI, weak point targeting, and escalating intensity |
| 26+ threat types | Hazards, enemies, mini-bosses, and screen-filling bosses |
| 14 platform types | Flux, Graviton, Chrono-Rift β each with unique traversal mechanics |
| 4 rocket classes + 17 modules | Deep customization for any play style |
| 12-track mission system | Evolving tier progression (Rookie β God) |
| Power-ups & artifacts | Rare drops with set bonuses |
| Secret missions & lore | Hidden signals, blueprints, Codex discovery |
| Prestige system | Permanent +10% hull/shield per reset after 100km |
| Eternal Mode | Capped infinite scaling beyond 100,000m |
| Open source | Built entirely with Kotlin and Jetpack Compose Canvas |
| Layer | Technology |
|---|---|
| Language | Kotlin 2.0+ |
| UI Framework | Jetpack Compose Canvas |
| Audio Engine | SoundPool + MediaPlayer (46 production OGG assets) |
| Architecture | Component-based with extracted managers |
| Game Loop | 4 physics sub-steps per frame for collision reliability |
| State Management | Observable Compose state + coroutines |
| Persistence | SharedPreferences |
| Analytics | Firebase + Crashlytics |
- Android Studio Hedgehog (2023.1.1) or newer
- Android SDK 34+
- Kotlin 2.0+
git clone https://github.com/atulkpal/jump-droid.git
cd jump-droidOpen in Android Studio, sync Gradle, and run on a device or emulator (API 34+).
| Version | v1.5.2 β Closed Beta Release |
| Latest EPIC | 11 β Ascension (The End) β Complete |
| Next | EPIC 12 β Fleet Expansion (planned) |
| Platform | Android (API 34+) |
| License | MIT |
- Google Play: Install the game
- itch.io: Download DRM-free
- Bug Reports: Open a bug report
- Feature Requests: Open a feature request
- Discussions: GitHub Discussions
- Security: See SECURITY.md
- Contributing: See CONTRIBUTING.md
| Document | Description |
|---|---|
AGENTS.md |
Governance, architecture decisions, branch policy |
docs/CHANGELOG.md |
Full release history |
docs/ARCHITECTURE.md |
System architecture |
docs/design/ |
Design libraries (threats, platforms, zones, power-ups, lore, artifacts, rockets) |
docs/marketing/ |
Brand guide, store copy, press templates |
media/PRESS_KIT.md |
Press kit with asset index |
Built with β€οΈ by Ashwath AI
Building free, open-source software, AI, and games for everyone.
Report a Bug Β· Latest Release Β· Google Play Β· itch.io






