Jump Droid v1.5.0 — Release Candidate 1
Jump Droid v1.5.0 — Release Candidate 1
First Play Store submission of Jump Droid. A vertical survival platformer built entirely with Kotlin and Jetpack Compose Canvas.
Gameplay
- 12 altitude zones (Earth → Singularity) with dynamic BGM
- 11 boss encounters with multi-hit weak point system
- 26+ threat types (hazards, enemies, bosses, mini-bosses)
- 14 platform types with unique mechanics
- 4 rocket classes + 17 unlockable modules
- 12-track mission progression system
- Combo system with survival rewards
- Prestige system (infinite scaling beyond 100km)
- Eternal Mode (capped infinite ascent)
Technical
- Jetpack Compose Canvas rendering — no game engine
- 26 dedicated threat renderers
- Architecture: GameScreen reduced 48%% (3901→2011 lines)
- Firebase Analytics + Crashlytics
- AdMob (banner + rewarded) with AdConfig debug/release switching
- Google Play Billing integration
- 46 production OGG audio assets (14 BGM + 32 SFX)
- Signed with release keystore (SHA-256: 281e0da3...)
Assets
- Signed APK (app-release.apk) — attached to this release
- Signed AAB (app-release.aab) — for Play Store submission