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Jump Droid v1.5.0 — Release Candidate 1

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@atulkpal atulkpal released this 12 Jul 21:49

Jump Droid v1.5.0 — Release Candidate 1

First Play Store submission of Jump Droid. A vertical survival platformer built entirely with Kotlin and Jetpack Compose Canvas.

Gameplay

  • 12 altitude zones (Earth → Singularity) with dynamic BGM
  • 11 boss encounters with multi-hit weak point system
  • 26+ threat types (hazards, enemies, bosses, mini-bosses)
  • 14 platform types with unique mechanics
  • 4 rocket classes + 17 unlockable modules
  • 12-track mission progression system
  • Combo system with survival rewards
  • Prestige system (infinite scaling beyond 100km)
  • Eternal Mode (capped infinite ascent)

Technical

  • Jetpack Compose Canvas rendering — no game engine
  • 26 dedicated threat renderers
  • Architecture: GameScreen reduced 48%% (3901→2011 lines)
  • Firebase Analytics + Crashlytics
  • AdMob (banner + rewarded) with AdConfig debug/release switching
  • Google Play Billing integration
  • 46 production OGG audio assets (14 BGM + 32 SFX)
  • Signed with release keystore (SHA-256: 281e0da3...)

Assets

  • Signed APK (app-release.apk) — attached to this release
  • Signed AAB (app-release.aab) — for Play Store submission