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Quick Start
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Load it. Dubcycling is an instrument: put it on a MIDI/instrument track in your DAW and open its window. It needs no MIDI to play: in the default Autoplay mode it simply follows the host transport.
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Load two loops. Click LOAD in the L1 header and pick an audio file (wav, mp3, flac, aif, aiff), or drag a file onto the lane. Do the same for L2. Loop 1 is the loop that always plays; Loop 2 supplies the parts that come and go. See Loops and Regions.
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Check the bars. BARS next to each loop is suggested from the file length and the host tempo. If a loop plays too fast or too slow against the host, correct it with the arrows or type the number. The top bar shows the combined length as Cycle: n Bars.
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Add region boundaries. Double-click in a lane to add a boundary (it snaps to the beat grid; hold Shift to place it freely), drag it to move it, double-click it to remove it. For drum loops AUTO suggests boundaries at the transients. Give Loop 1 a few regions (say, one per bar) and Loop 2 its parts. Right-click a region to hear it once.
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Set the rules. Click a Loop-1 region. The rule panel below lists one row per Loop-2 region:
- WEIGHT: how likely that Loop-2 region plays when Loop 1 enters the selected region.
- GATE / ONE: GATE repeats the region until Loop 1 leaves its region, ONE plays it once.
- REV: plays the region backwards for this rule.
- MIX: the balance of the two loops while it plays (centre = both full).
- Silence shows the rest up to 100 %: the chance that Loop 2 stays silent.
Repeat for every Loop-1 region. A Loop-1 region without a rule never starts Loop 2. See Rules.
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Play. Start the host transport. Loop 1 plays; at every Loop-1 region the draw picks a Loop-2 region, tinted green in the lane while it sounds.
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Add effects. Click a Loop-2 region and switch on Region … in the BITCRUSH, FILTER, FLANGER or REVERB module, or click its marker in the strip under the Loop-2 lane. Tweak the sliders: they apply to every region that uses that insert. See Effects.
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Keep good passes. When a run of Loop 1 sounded good, click SAVE in the pad bar at the bottom: the last finished pass goes into the lowest free of 8 slots. Click a pad to repeat that pass, PLAY to chain all filled slots, PLAY again to go back to random playing. See Pass Slots.
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Save the preset. Click SAVE in the top bar, type a name (and, the first time, a bank name) and confirm with OK. The preset stores loops, regions, rules, effects and pass slots; your DAW project stores everything too. See Presets and Banks.
Want to start and stop the loops from a keyboard instead? Switch Autoplay to MIDI in the top bar and hold a note. See Autoplay and MIDI Mode.
Dubcycling
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