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User Interface
This page explains each area of the plugin window. The details of each area are on their own pages: Loops and Regions, Rules, Effects, Pass Slots and Presets and Banks.

From top to bottom the window has:
- the top bar (presets, cycle length, play mode, tempo),
- the Loop 1 lane and the Loop 2 lane, each with a header row; under Loop 2 the narrow insert strip,
- the rule panel (left) and the effects panel (right),
- the pad bar along the bottom edge.
The look is a flat control panel in a monospace font with upper-case labels; values sit in amber or green LCD fields.

| Control | Meaning |
|---|---|
| BANK | Chooses which bank the PRESET list shows and where SAVE and SAVE AS write. Loads nothing. |
| PRESET | Shows the active preset; pick an entry to load it. |
| SAVE | Overwrites the active preset (without one it asks for a name). |
| SAVE AS | Saves under a new name. |
| ⋯ | Bank menu: New bank…, Export bank…, Import bank…, Open presets folder. |
| Cycle: n Bars | Combined length of both loops (least common multiple of their bars). Hidden when the window is too narrow. |
| Autoplay / MIDI | Play mode, click to switch. See Autoplay and MIDI Mode. |
| BPM | Host tempo as the plugin last received it; -- while it has none. |
See Presets and Banks for the preset controls.
Each loop has a header row and a waveform lane under it.
| Header control | Meaning |
|---|---|
| Status light | Green: loaded. Amber: loading. Dim: empty. Orange-red: file missing or unreadable. |
| L1 / L2 | Loop 1 / Loop 2. |
| Status field | File name, Empty, Loading…, File missing: … or Unreadable: …; short notices (for example Not loaded: …) appear here for a few seconds. |
| BARS | Length of the loop in bars (1–256). |
| AUTO | Suggests boundaries at transients (for drum loops). |
| LOAD / RELINK | Opens a file. Shows RELINK when the loop's file is missing. |
In the lane:
- Yellow lines are region boundaries; the start and end of the loop are drawn the same way.
- The selected region is tinted blue. In Loop 1 it chooses which rule the rule panel shows, in Loop 2 which region the effects panel switches.
- Faint lines are beats, stronger ones bars.
- A white line is the playhead. In Loop 2 the region that sounds is tinted green.
- Region names sit bottom left in each region (A, B, C… unless you rename them).
- Shortly before Loop 1 enters a region, Loop 2 shows the coming draw: the next region fades in, or SILENCE dims the lane.
| Mouse | Action |
|---|---|
| Click | Select a region |
| Double-click | Add a boundary (snaps to the grid); on a boundary: remove it; on a name: rename the region |
| Drag a boundary | Move it (snaps); hold Shift for free placement |
| Right-click | Play the region once |
| Drop a file | Load it into this lane |
See Loops and Regions.
Under the Loop-2 lane, each Loop-2 region has four small markers, one per effect insert (Bitcrush, Filter, Flanger, Reverb): filled = on, outline = off. Click a marker to switch it. See Effects.
The rule panel shows Rules for Loop 1 – with one row per Loop-2 region. See Rules. The effects panel has the four modules BITCRUSH, FILTER, FLANGER and REVERB. See Effects.
The control strip (PLAY, SAVE, LEARN, CLEAR ALL) and eight pads for the pass slots. See Pass Slots.
Drag the bottom-right corner to resize the window, from 800 × 600 up to 1800 × 1400. It opens at 900 × 660.
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