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User Interface

André Müller edited this page Nov 13, 2026 · 1 revision

User Interface

This page explains each area of the plugin window. The details of each area are on their own pages: Loops and Regions, Rules, Effects, Pass Slots and Presets and Banks.

The full editor: top bar, Loop 1 and Loop 2 lanes, rule panel, effects panel and pad bar

From top to bottom the window has:

  1. the top bar (presets, cycle length, play mode, tempo),
  2. the Loop 1 lane and the Loop 2 lane, each with a header row; under Loop 2 the narrow insert strip,
  3. the rule panel (left) and the effects panel (right),
  4. the pad bar along the bottom edge.

The look is a flat control panel in a monospace font with upper-case labels; values sit in amber or green LCD fields.

Top bar

The top bar with logo, BANK and PRESET fields, SAVE, SAVE AS, the bank menu, cycle length, mode toggle and BPM

Control Meaning
BANK Chooses which bank the PRESET list shows and where SAVE and SAVE AS write. Loads nothing.
PRESET Shows the active preset; pick an entry to load it.
SAVE Overwrites the active preset (without one it asks for a name).
SAVE AS Saves under a new name.
⋯ Bank menu: New bank…, Export bank…, Import bank…, Open presets folder.
Cycle: n Bars Combined length of both loops (least common multiple of their bars). Hidden when the window is too narrow.
Autoplay / MIDI Play mode, click to switch. See Autoplay and MIDI Mode.
BPM Host tempo as the plugin last received it; -- while it has none.

See Presets and Banks for the preset controls.

Loop lanes

Each loop has a header row and a waveform lane under it.

Header control Meaning
Status light Green: loaded. Amber: loading. Dim: empty. Orange-red: file missing or unreadable.
L1 / L2 Loop 1 / Loop 2.
Status field File name, Empty, Loading…, File missing: … or Unreadable: …; short notices (for example Not loaded: …) appear here for a few seconds.
BARS Length of the loop in bars (1–256).
AUTO Suggests boundaries at transients (for drum loops).
LOAD / RELINK Opens a file. Shows RELINK when the loop's file is missing.

In the lane:

  • Yellow lines are region boundaries; the start and end of the loop are drawn the same way.
  • The selected region is tinted blue. In Loop 1 it chooses which rule the rule panel shows, in Loop 2 which region the effects panel switches.
  • Faint lines are beats, stronger ones bars.
  • A white line is the playhead. In Loop 2 the region that sounds is tinted green.
  • Region names sit bottom left in each region (A, B, C… unless you rename them).
  • Shortly before Loop 1 enters a region, Loop 2 shows the coming draw: the next region fades in, or SILENCE dims the lane.
Mouse Action
Click Select a region
Double-click Add a boundary (snaps to the grid); on a boundary: remove it; on a name: rename the region
Drag a boundary Move it (snaps); hold Shift for free placement
Right-click Play the region once
Drop a file Load it into this lane

See Loops and Regions.

Insert strip

Under the Loop-2 lane, each Loop-2 region has four small markers, one per effect insert (Bitcrush, Filter, Flanger, Reverb): filled = on, outline = off. Click a marker to switch it. See Effects.

Rule panel and effects panel

The rule panel shows Rules for Loop 1 – with one row per Loop-2 region. See Rules. The effects panel has the four modules BITCRUSH, FILTER, FLANGER and REVERB. See Effects.

Pad bar

The control strip (PLAY, SAVE, LEARN, CLEAR ALL) and eight pads for the pass slots. See Pass Slots.

Window size

Drag the bottom-right corner to resize the window, from 800 × 600 up to 1800 × 1400. It opens at 900 × 660.

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