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Aura3D 4.0.1
Aura3D 4.0.1 Release
- Promoted Game Kits in
@aura3d/engine:game.arcadeKart&game.grandPrixRoad: Spline-bounded Grand Prix kart racing, drift boost tiers, item crates, homing canisters, and procedural asphalt + barrier geometry.game.carSoccer&game.carSoccerPitch: Enclosed 3D car-soccer arena physics, supersonic boost & aerial dodge impulse, goal detection, and 4-role AI.game.racketSports: Aerodynamic Magnus spin, surface pace/bounce restitution (Hard, Clay, Grass, Lunar), shot-type kinematics, and 2-bone analytical arm IK.
- Rendering & Non-Game Showcases Upgraded to 4.0:
- Normalized fractional SSAO radii in
@aura3d/rendering(LegacyPost/PostProcessPass) and eliminated contact-shadow concentric ring artifacts. - Upgraded all 6 flagship non-game showcases (
showcase-product-configurator,showcase-cinematic-architecture,showcase-smart-city-control,showcase-digital-twin-ops,showcase-data-galaxy,showcase-webgpu-particle-lab), all 8wow-*visual labs,advanced-examples-gallery, and all 9 focused evidence routes to Aura3D 4.0.
- Normalized fractional SSAO radii in
Note: npm publication was skipped for this tag. v4.0.2 supersedes it and is published to npm (
@aura3d/engine@4.0.2,create-aura3d@4.0.2).