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Aura3D 4.0.1

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@gchahal1982 gchahal1982 released this 16 Oct 07:54
· 76 commits to main since this release

Aura3D 4.0.1 Release

  • Promoted Game Kits in @aura3d/engine:
    • game.arcadeKart & game.grandPrixRoad: Spline-bounded Grand Prix kart racing, drift boost tiers, item crates, homing canisters, and procedural asphalt + barrier geometry.
    • game.carSoccer & game.carSoccerPitch: Enclosed 3D car-soccer arena physics, supersonic boost & aerial dodge impulse, goal detection, and 4-role AI.
    • game.racketSports: Aerodynamic Magnus spin, surface pace/bounce restitution (Hard, Clay, Grass, Lunar), shot-type kinematics, and 2-bone analytical arm IK.
  • Rendering & Non-Game Showcases Upgraded to 4.0:
    • Normalized fractional SSAO radii in @aura3d/rendering (LegacyPost / PostProcessPass) and eliminated contact-shadow concentric ring artifacts.
    • Upgraded all 6 flagship non-game showcases (showcase-product-configurator, showcase-cinematic-architecture, showcase-smart-city-control, showcase-digital-twin-ops, showcase-data-galaxy, showcase-webgpu-particle-lab), all 8 wow-* visual labs, advanced-examples-gallery, and all 9 focused evidence routes to Aura3D 4.0.

Note: npm publication was skipped for this tag. v4.0.2 supersedes it and is published to npm (@aura3d/engine@4.0.2, create-aura3d@4.0.2).