BuzzCast v1.1
BuzzCast v1.1
Bug fixes and quality-of-life improvements based on real-game testing.
🐛 Fixes
- Players 6 & 7 now work. Their buttons were mapped to the numpad, which was unreliable through the old keyboard layer. They now use the top-row number keys (
1–0). - Fixed player 8 key collision. Player 8's blue button was
F, which clashed with player 2's green. Player 8 is nowM / - / , / . / Backspace. - No more input lag or dropped presses. The keyboard layer was rebuilt on the Win32
keybd_eventAPI (scancode-based, layout-aware, non-blocking), replacing the oldSendKeysapproach that stalled under rapid multi-player input.
✨ New
- Live latency indicator — each player's ping is shown on the controller (next to the connection dot) and on the host screen.
- Robust auto-reconnect — clients now reconnect with exponential backoff and automatically re-join their slot if WiFi drops.
- Visual buzzer feedback — the buzzer flashes on press.
- Host page — added a GitHub link in the footer and a "PCSX2 Instructions" button.
🧹 Internal
PORTis now configurable via environment variable.- Updated keymap docs in
README.mdandCLAUDE.md.
Full Changelog: ...v1.1