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TE_STREAK_SPLASH
GeckoN edited this page Jan 27, 2017
·
6 revisions
Shoots multiple tracers in some direction, affected by gravity.
Type | Name | Description |
---|---|---|
Vector | pos | Center point for the effect |
Vector | dir | Direction of the tracers |
uint8 | color | Tracer color (index in Engine Palette #2) |
uint16 | count | Number of tracers to spawn |
uint16 | speed | Initial tracer speed |
uint16 | speedNoise | Amount to randomize speed and direction |
No API function exists as of SC 5.02
void te_streaksplash(Vector start, Vector dir, uint8 color=250,
uint16 count=256, uint16 speed=2048, uint16 speedNoise=128,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_STREAK_SPLASH);
m.WriteCoord(start.x);
m.WriteCoord(start.y);
m.WriteCoord(start.z);
m.WriteCoord(dir.x);
m.WriteCoord(dir.y);
m.WriteCoord(dir.z);
m.WriteByte(color);
m.WriteShort(count);
m.WriteShort(speed);
m.WriteShort(speedNoise);
m.End();
}