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trigger_observer

GeckoN edited this page Jan 31, 2017 · 4 revisions

This entity can send a player into observer mode.

It has 2 modes: square and sphere mode. In square mode, the minimum and maximum bounds are used to define a square. If a player intersects this square, they are sent into observer mode.

In sphere mode, the radius defines the sphere. If a player is inside this sphere, they are sent into observer mode.

Keyvalues

Key Type Default Description
Trigger On Made Observer target_destination Target to trigger when a player is made an observer. The player is the activator.
Mode choices Square Which mode to use. Available choices are "Square" and "Sphere".
Square mode Minimum bounds vector -32 -32 -32 Minimum bounds to use in Square mode.
Square mode Maximum bounds vector 32 32 32 Maximum bounds to use in Square mode.
Radius float 64 Radius of the sphere in Sphere mode.

Spawnflags

Flag # Flag Default Description
1 Start On 1 Whether to start on or not.

Notes

  1. Players will be respawned if observer mode is not active. (mp_observer_mode)
  2. Players may respawn without any weapon upon exiting observer mode.
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