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TE_KILLBEAM

GeckoN edited this page Jan 31, 2017 · 3 revisions

Kills all beams attached to the target entity.

Parameters

Type Name Description
CBaseEntity@ target Entity to remove beams from

API Function

No API function exists as of SC 5.02

NetworkMessage Function

void te_killbeam(CBaseEntity@ target, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_KILLBEAM);
	m.WriteShort(target.entindex());
	m.End();
}
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