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TE_FIZZ

GeckoN edited this page Jan 31, 2017 · 4 revisions

Spawns randomly positioned sprites inside of a brush entity. The sprites float from bottom to top inside of the brush.

Parameters

Type Name Description
CBaseEntity@ brushEnt Brush entity to spawn sprites inside of
string sprite Sprite to display (alpha transparency)
uint8 density Number of sprites to spawn

API Function

No API function exists as of SC 5.02

NetworkMessage Function

void te_fizz(CBaseEntity@ brushEnt, 
	string sprite="sprites/bubble.spr", uint8 density=100,
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_FIZZ);
	m.WriteShort(brushEnt.entindex());
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
	m.WriteByte(density);
	m.End();
}
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