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TE_SPARKS

GeckoN edited this page Jan 31, 2017 · 4 revisions

A flashing sprite combined with a small splash of tracers. Sound effect not included.

Parameters

Type Name Description
Vector pos Center point for the effect

API Function

void CUtility::Sparks(const Vector& in vecPosition)

NetworkMessage Function

void te_sparks(Vector pos, 
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_SPARKS);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.End();
}
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