-
Notifications
You must be signed in to change notification settings - Fork 4
TE_BEAMRING
GeckoN edited this page Jan 31, 2017
·
4 revisions
A circular beam drawn between two moving entities. Unlike the other circular beam effects, this one can be rotated to different orientations.
Type | Name | Description |
---|---|---|
CBaseEntity@ | start | Entity target for the beam to follow (start) |
CBaseEntity@ | end | Entity target for the beam to follow (end) |
string | sprite | Sprite used to draw the beam |
uint8 | startFrame | Starting frame for the beam sprite |
uint8 | frameRate | Frame rate of the beam sprite (FPS * 0.1) |
uint8 | life | Time to display the beam (seconds * 0.1) |
uint8 | width | Width of the beam / height of the torus |
uint8 | noise | Noise amplitude of the beam (units * 0.1) |
Color | c | Color of the beam sprite |
uint8 | scrollSpeed | Scroll speed of the beam sprite |
No API function exists as of SC 5.02
void te_beamring(CBaseEntity@ start, CBaseEntity@ end,
string sprite="sprites/laserbeam.spr", uint8 startFrame=0,
uint8 frameRate=16, uint8 life=8, uint8 width=8, uint8 noise=0,
Color c=PURPLE, uint8 scrollSpeed=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BEAMRING);
m.WriteShort(start.entindex());
m.WriteShort(end.entindex());
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(startFrame);
m.WriteByte(frameRate);
m.WriteByte(life);
m.WriteByte(width);
m.WriteByte(noise);
m.WriteByte(c.r);
m.WriteByte(c.g);
m.WriteByte(c.b);
m.WriteByte(c.a);
m.WriteByte(scrollSpeed);
m.End();
}