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TE_SPRAY
GeckoN edited this page Jan 31, 2017
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4 revisions
Throws sprites in some direction. Sprites have gravity and collisions. Unlike TE_SPRITE_SPRAY, these sprites don't fade out.
Type | Name | Description |
---|---|---|
Vector | pos | Point to spray sprites from |
Vector | dir | Direction of the spray |
string | sprite | Sprite to display (alpha transparency) |
uint8 | count | Number of sprites to spawn |
uint8 | speed | Initial sprite speed |
uint8 | noise | Amount to randomize speed and direction |
uint8 | renderMode | Render mode for the sprites/models: 0 : Normal 1 : Color 2 : Texture 3 : Glow 4 : Solid 5 : Additive There doesn't seem to be a way to set the render amount, so only "Glow" and "Additive" have any effect. |
No API function exists as of SC 5.10
void te_spray(Vector pos, Vector dir, string sprite="sprites/bubble.spr",
uint8 count=8, uint8 speed=127, uint8 noise=255, uint8 rendermode=0,
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_SPRAY);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteCoord(dir.x);
m.WriteCoord(dir.y);
m.WriteCoord(dir.z);
m.WriteShort(g_EngineFuncs.ModelIndex(sprite));
m.WriteByte(count);
m.WriteByte(speed);
m.WriteByte(noise);
m.WriteByte(rendermode);
m.End();
}