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TE_DECAL

GeckoN edited this page Jan 31, 2017 · 4 revisions

Applies a decal to a world or entity surface. Uses texture indexes 0 to 255.

Parameters

Type Name Description
Vector pos Center location of the decal. It needs to be witnin a few units of a surface.
CBaseEntity@ brushEnt Brush entity to apply the decal to. If null, the decal is applied to the world instead.
string decal Texture name from decals.wad

API Function

void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)

NetworkMessage Function

void te_decal(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi",
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_DECAL);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteByte(g_EngineFuncs.DecalIndex(decal));
	m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex());
	m.End();
}
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