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TE_DECAL
GeckoN edited this page Jan 31, 2017
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4 revisions
Applies a decal to a world or entity surface. Uses texture indexes 0 to 255.
Type | Name | Description |
---|---|---|
Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
CBaseEntity@ | brushEnt | Brush entity to apply the decal to. If null, the decal is applied to the world instead. |
string | decal | Texture name from decals.wad |
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
void te_decal(Vector pos, CBaseEntity@ brushEnt=null, string decal="{handi",
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_DECAL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(g_EngineFuncs.DecalIndex(decal));
m.WriteShort(brushEnt is null ? 0 : brushEnt.entindex());
m.End();
}