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TE_WORLDDECALHIGH
GeckoN edited this page Jan 31, 2017
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4 revisions
Applies a decal to a world surface. Uses texture indexes 256 to 511.
Type | Name | Description |
---|---|---|
Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
string | decal | Texture name from decals.wad |
void CUtility::DecalTrace(TraceResult& in trace, int iDecalNumber)
void te_worlddecalhigh(Vector pos, string decal="{handi",
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_WORLDDECALHIGH);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(g_EngineFuncs.DecalIndex(decal));
m.End();
}